Over the years, we naturally gravitated to each other creating a lean multi-disciplined core of artists, designers, and
I have posted a few screenshots of some of our favorite projects.
Detailed work is shown by appointment only.
I started MWM in 1996 with a passion to combine my love of music, video games, movies, computers, comic books, all things sci-fi, and my favorite attractions (like Space Mountain) into engaging multimedia experiences.
Its hard to believe that since then, I have worked with some of my favorite entertainment properties in music and film, from mainstream culture to the extreme fringe of the underground. I’ve worked with future-tech companies that have changed social reality, collaborated with gifted CEOs, innovative agencies, and thinkers who defy description.
Concept · Design · Execution
for small screens, large screens, and interactive real world environments.